Mantle is the current project that I am working on. I started this project in 2019 for my final project at University which we released it on itch.io. In late 2020 it was picked up by a small publishing company Game Sage Productions to bring it to Steam and Switch for a early-mid 2021 release. We are currently working on it updating and improving the game.
Roles:
- Lead on Project
- Lead Designer
- Lead Level Designer
- Gameplay Code
Responsibility Breakdown:
Game Design:
- Designing the fundamentals of the game (Movement, Mechanics, Gameplay)
- Designing the UI/UX
Level Design:​​​​​​​
- Designing rules/constraints of how each level will be constructed
- Designing/Blocking out every level within the game (60+ Levels)
- Play testing every level extensively, using what we learned to improve/rework levels
Project Lead:
- Organising team meeting in and outside of work times
- Setting goals for daily/weekly/monthly
- Setting up weekly tasks for each person within the group
- Keeping team motivation/enjoyment of the project
- Helping/Leading a hand to everyone in the group on a professional and personal level
Gameplay Coder:
- Coding gameplay elements
Development:
University Development
Development Time - 5 months
Members - 6 People
Release - Icth.io
Platform- Computer
Professional Development
Development Time - 12 Weeks
Members - 2 People
Release - Steam/Nintendo eShop
Platform- Computer/Switch
Trailer
Original Visuals
Updated Visuals
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